Group Projects

Maruk: Shipwrecked

Group Project 6

3D Platformer (No Trailer)

Details

  • Reference Game – A Hat in Time
  • Team Size – 20 People
  • Engine – Custom engine (C++, DX11) with Unreal Engine 5 as level editor
  • Time – 15 weeks, 20h/week

Contributions

  • Menus and HUD
  • Expanded Custom UI and UI Maker Tool
  • Moving Platforms
  • Controller Support

SPITE: ASHES OF EPHTAEL

Group Project 5

Diablo 3 Clone

Details

  • Reference Game – Diablo 3
  • Team Size – 20 People
  • Engine – Custom engine (C++, DX11) with Unreal Engine 5 as level editor
  • Time – 14 weeks, 20h/week

Contributions

  • Navmesh and Pathfinding
  • Player Combat and Player Abilities
  • Engine Systems

WARLOCK ACTIVITIES

Group Project 4

Top-down Adventure

Details

  • Reference Game – Death’s Door
  • Team Size – 13 People
  • Engine – In house engine (C++, DX11) with Unity as level editor
  • Time – 7 weeks, 20h/week

Contributions

  • Interactables
  • Custom 3D Particle System With JSON
  • VFX
  • Enemies

CRIMSON KEEP

Group Project 3

2D Platform Shooter

Details

  • Reference Game – Abuse
  • Team Size – 13 People
  • Engine – In house engine (C++, DX11) with Unity as level editor
  • Time – 12 weeks, 20h/week

Contributions

  • Gun Play
  • Custom 2D Particle System With JSON
  • All VFX

CALL OF THE DEEP

Group Project 2

Puzzle Mobile Game

Details

  • Reference Game – Lara Croft GO
  • Team Size – 14 People
  • Engine – Unity (C#)
  • Time – 6 weeks, 15h/week

Contributions

  • Interactables and Traps
  • Pathfinding
  • Implemented Animations

CYBERBOARD

Group Project 1

Endless Runner

Details

  • Reference Game – Race The Sun
  • Team Size – 14 People
  • Engine – Unity (C#)
  • Time – 6 weeks, 15h/week

Contributions

  • Player Movement
  • Moving Obstacles
  • Collectibles and Powerups
  • UI and HUD
  • Implemented Animations