
Maruk: Shipwrecked
Group Project 6
3D Platformer (No Trailer)
Details
- Reference Game – A Hat in Time
- Team Size – 20 People
- Engine – Custom engine (C++, DX11) with Unreal Engine 5 as level editor
- Time – 15 weeks, 20h/week
Contributions
- Menus and HUD
- Expanded Custom UI and UI Maker Tool
- Moving Platforms
- Controller Support

SPITE: ASHES OF EPHTAEL
Group Project 5
Diablo 3 Clone
Details
- Reference Game – Diablo 3
- Team Size – 20 People
- Engine – Custom engine (C++, DX11) with Unreal Engine 5 as level editor
- Time – 14 weeks, 20h/week
Contributions
- Navmesh and Pathfinding
- Player Combat and Player Abilities
- Engine Systems

WARLOCK ACTIVITIES
Group Project 4
Top-down Adventure
Details
- Reference Game – Death’s Door
- Team Size – 13 People
- Engine – In house engine (C++, DX11) with Unity as level editor
- Time – 7 weeks, 20h/week
Contributions
- Interactables
- Custom 3D Particle System With JSON
- VFX
- Enemies

CRIMSON KEEP
Group Project 3
2D Platform Shooter
Details
- Reference Game – Abuse
- Team Size – 13 People
- Engine – In house engine (C++, DX11) with Unity as level editor
- Time – 12 weeks, 20h/week
Contributions
- Gun Play
- Custom 2D Particle System With JSON
- All VFX

CALL OF THE DEEP
Group Project 2
Puzzle Mobile Game
Details
- Reference Game – Lara Croft GO
- Team Size – 14 People
- Engine – Unity (C#)
- Time – 6 weeks, 15h/week
Contributions
- Interactables and Traps
- Pathfinding
- Implemented Animations

CYBERBOARD
Group Project 1
Endless Runner
Details
- Reference Game – Race The Sun
- Team Size – 14 People
- Engine – Unity (C#)
- Time – 6 weeks, 15h/week
Contributions
- Player Movement
- Moving Obstacles
- Collectibles and Powerups
- UI and HUD
- Implemented Animations